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Archive for September, 2009

Game Day: Picks and Pans

Posted on Sep 18, 2009 03:00:00 AM

Soul Calibur: Broken Destiny

3 1/2 stars

"Soul Calibur: Broken Destiny" is an impressive PSP release. Based on "Soul Calibur IV," the game is a well-realized take on the fighting series, albeit with a few changes to fit the platform.

There's no arcade mode, for one thing – players can choose among several kinds of trials, a challenge-based story mode and quick matches against the computer, or play against local human opponents over Wi-Fi.

The graphics are fantastic – close up, it's clear that the models are less complex and have lower-resolution textures than their console cousins; but in action, they look smooth and detailed. The game plays like the rest of the series – the moves are familiar and easy to pull off with the PSP's control layout.

The game features the main cast of "Soul Calibur IV," but the bonus characters are different. Instead of Darth Vader or Yoda and the Secret Apprentice character from "Star Wars," the game includes "God of War's" Kratos and a newcomer called Dampierre who fights with hidden spring-loaded knives.

Sony PlayStation Portable; $39.99

Age rating: Teen

Bookworm Adventures Vol. 2

3 1/2 stars

"Bookworm Adventures Vol. 2" is nearly indistinguishable from the original, aside from minor tweaks and additions (and slightly better visuals). A trial of the game is available, and it can be bought in a package with the original for $29.95.

The game play remains the same: Form words from a 4-by-4 grid of random letters to inflict damage on monsters before they can defeat the bookworm. The longer the word, the greater the damage. Spelling long words can also produce colored letter blocks that impart bonus effect when used in a word.

The bookworm will earn various treasures, as before, but this time around, he can only carry two into a chapter. The third slot is taken up by a companion, such as Mother Goose, who produces a health potion every once in a while.

PC (Popcap.com download); $19.95

Age rating: Everyone

– Justin Hoeger

Game Day: Wholly challenged, Batman

Posted on Sep 18, 2009 03:00:00 AM

Batman has been lured to Arkham Asylum by the Joker and must fight to survive the dastardly deeds of the crazed criminal and his cronies.

"Batman: Arkham Asylum" isn't just a great superhero game – it's a great game, period. It plays largely like a combination of "Metroid Prime" and "Splinter Cell" with an emphasis on stealth and exploration over combat, though there is plenty of fighting.

As the game begins, Batman is returning a handcuffed Joker to Arkham Asylum after an attack on the mayor by the deranged criminal. But the Joker is soon free again, and the asylum is overrun by his army of goons. His own capture was part of a plan to trap Batman on Arkham Island to face an array of his worst enemies, among them Bane, Poison Ivy, Harley Quinn and Scarecrow.

The game looks great, and the environment is dark and decrepit – and not just because the game takes place at night. This Arkham and the characters in it feel like "Batman: The Animated Series" by way of Christopher Nolan's "The Dark Knight," not least because several key parts are voiced by actors from the cartoon: Kevin Conroy is Batman, Mark Hamill returns as the Joker, and Arleen Sorkin reprises Harley Quinn. Hamill is in especially fine form, and the new voices are fitting as well.

Batman is in for a long night. The Caped Crusader is underequipped for the job – he starts with his grapple gun, unlimited Batarangs and the scanners in his cowl, which can be calibrated to track clue trails.

He'll find more of his wonderful toys – such as a claw that can rip out vent grates from a distance, and explosive gel that blasts holes in weak walls – allowing him to bypass obstacles and reach new areas.

As Batman defeats enemies and solves puzzles, he'll earn experience points that allow him to choose upgrades for his moves and gear.

Batman's formidable hand-to-hand skills are on full display here; his methods are nonlethal but highly effective. On the ground, he can quickly strike in any direction, counter or leap out of the way of incoming attacks, swing his cape for a stunning blow, and employ various other moves. Some of his tools double as weapons, and he can strike from above to string up his enemies, glide in for kicks and so on.

Regular foes don't pose much of a threat unless in large numbers, but those with guns can take Batman out quickly if he's seen. Stealth is best.

The asylum is a sprawling complex with catacombs and several buildings, and Batman will make his way through them all. Each of the game's rooms is something of a puzzle – for example, in some areas, he'll have to figure out how to get past poison gas, while in others, he'll have to defeat a half-dozen goons without being detected to save hostages.

Game Day: Picks and Pans

Posted on Sep 18, 2009 03:00:00 AM

Soul Calibur: Broken Destiny

3 1/2 stars

"Soul Calibur: Broken Destiny" is an impressive PSP release. Based on "Soul Calibur IV," the game is a well-realized take on the fighting series, albeit with a few changes to fit the platform.

There's no arcade mode, for one thing – players can choose among several kinds of trials, a challenge-based story mode and quick matches against the computer, or play against local human opponents over Wi-Fi.

The graphics are fantastic – close up, it's clear that the models are less complex and have lower-resolution textures than their console cousins; but in action, they look smooth and detailed. The game plays like the rest of the series – the moves are familiar and easy to pull off with the PSP's control layout.

The game features the main cast of "Soul Calibur IV," but the bonus characters are different. Instead of Darth Vader or Yoda and the Secret Apprentice character from "Star Wars," the game includes "God of War's" Kratos and a newcomer called Dampierre who fights with hidden spring-loaded knives.

Sony PlayStation Portable; $39.99

Age rating: Teen

Bookworm Adventures Vol. 2

3 1/2 stars

"Bookworm Adventures Vol. 2" is nearly indistinguishable from the original, aside from minor tweaks and additions (and slightly better visuals). A trial of the game is available, and it can be bought in a package with the original for $29.95.

The game play remains the same: Form words from a 4-by-4 grid of random letters to inflict damage on monsters before they can defeat the bookworm. The longer the word, the greater the damage. Spelling long words can also produce colored letter blocks that impart bonus effect when used in a word.

The bookworm will earn various treasures, as before, but this time around, he can only carry two into a chapter. The third slot is taken up by a companion, such as Mother Goose, who produces a health potion every once in a while.

PC (Popcap.com download); $19.95

Age rating: Everyone

– Justin Hoeger

Game Day: Wholly challenged, Batman

Posted on Sep 18, 2009 03:00:00 AM

Batman has been lured to Arkham Asylum by the Joker and must fight to survive the dastardly deeds of the crazed criminal and his cronies.

"Batman: Arkham Asylum" isn't just a great superhero game – it's a great game, period. It plays largely like a combination of "Metroid Prime" and "Splinter Cell" with an emphasis on stealth and exploration over combat, though there is plenty of fighting.

As the game begins, Batman is returning a handcuffed Joker to Arkham Asylum after an attack on the mayor by the deranged criminal. But the Joker is soon free again, and the asylum is overrun by his army of goons. His own capture was part of a plan to trap Batman on Arkham Island to face an array of his worst enemies, among them Bane, Poison Ivy, Harley Quinn and Scarecrow.

The game looks great, and the environment is dark and decrepit – and not just because the game takes place at night. This Arkham and the characters in it feel like "Batman: The Animated Series" by way of Christopher Nolan's "The Dark Knight," not least because several key parts are voiced by actors from the cartoon: Kevin Conroy is Batman, Mark Hamill returns as the Joker, and Arleen Sorkin reprises Harley Quinn. Hamill is in especially fine form, and the new voices are fitting as well.

Batman is in for a long night. The Caped Crusader is underequipped for the job – he starts with his grapple gun, unlimited Batarangs and the scanners in his cowl, which can be calibrated to track clue trails.

He'll find more of his wonderful toys – such as a claw that can rip out vent grates from a distance, and explosive gel that blasts holes in weak walls – allowing him to bypass obstacles and reach new areas.

As Batman defeats enemies and solves puzzles, he'll earn experience points that allow him to choose upgrades for his moves and gear.

Batman's formidable hand-to-hand skills are on full display here; his methods are nonlethal but highly effective. On the ground, he can quickly strike in any direction, counter or leap out of the way of incoming attacks, swing his cape for a stunning blow, and employ various other moves. Some of his tools double as weapons, and he can strike from above to string up his enemies, glide in for kicks and so on.

Regular foes don't pose much of a threat unless in large numbers, but those with guns can take Batman out quickly if he's seen. Stealth is best.

The asylum is a sprawling complex with catacombs and several buildings, and Batman will make his way through them all. Each of the game's rooms is something of a puzzle – for example, in some areas, he'll have to figure out how to get past poison gas, while in others, he'll have to defeat a half-dozen goons without being detected to save hostages.

Game Day: Here comes the fun …

Posted on Sep 11, 2009 03:00:00 AM

Meet the Beatles, from their early days throughout the band's career, in "The Beatles: Rock Band" video game.

As remastered Beatles box sets arrive in stores this week, so does the first video game based on the legendary rock group's repertoire: "The Beatles: Rock Band." The game is available on its own or in a limited-edition bundle that comes with several Beatles-theme "Rock Band" instruments.

This isn't the first rhythm game to focus on a single band. Aerosmith and Metallica have been the subjects of "Guitar Hero" releases. But those games included songs by groups other than their stars.

"The Beatles: Rock Band" has 45 songs, and while that's a smaller number of tracks than last year's "Rock Band 2" or the recently released "Guitar Hero 5," the track list concentrates exclusively on the Fab Four's music.

This version of "Rock Band" offers a Quickplay mode, a new Story Mode that has the player charting a course through the band's years of success, Chapter Challenges for completed story segments and several multiplayer modes. There aren't any costumes to buy or characters to customize, but getting high star ratings in the Story Mode unlocks photos of the band, and each chapter is preceded by a neat movie sequence.

Here's the thing: Those particulars don't really matter. What matters about "The Beatles: Rock Band" is in the title: It lets anyone who can pick up the guitar controller join one of the greatest rock bands that ever was. Get a group of players together, hook up extra microphones to sing in three-part harmony, and everyone's a Beatle. (The game's training mode allows separate vocal parts to be isolated for practice runs.)

The available tracks range from pop hits such as "Twist and Shout," "Paperback Writer" and "Can't Buy Me Love" to later recordings such as "Come Together," "Helter Skelter" and "Dear Prudence." More tracks are planned for release as downloads, including the remaining songs from the "Abbey Road," "Rubber Soul" and "Sgt. Pepper's Lonely Hearts Club Band" albums.

The band's experimentations require some compromises: For example, several songs don't have guitar parts, and the player instead stands in for a cello or a sitar. It works, though – trying to keep up with the string arrangements of "I Am the Walrus" is just as entertaining as shredding through "I Me Mine."

The game looks great within the confines of the "Rock Band" formula, and the sound quality is exceptional.

Game Day: Picks and Pans

Posted on Sep 11, 2009 03:00:00 AM

Metroid Prime Trilogy

3 1/2 stars

The three "Metroid Prime" games have been packaged together, and the first two updated for Wii, in this compilation.

"Metroid Prime" and its first sequel, "Echoes," have been given the widescreen treatment as well as the motion-sensitive controls from "Metroid Prime 3: Corruption." The reward token system from "Corruption" has also been expanded to the earlier games.

All three play in a similar way, with bounty hunter Samus Aran scanning her environment for clues, battling Space Pirates and other creatures, and solving numerous puzzles and challenges on her way to the end. The first "Prime" is still the best, with the most useful array of special items and weapons, and the most interesting world to explore, but the other two are quite good as well.

Newcomers shouldn't expect run-and-gun game play despite the first-person perspective; the focus is on exploration and discovery, as it is in all "Metroid" games so far.

Nintendo Wii; $49.99 • Age rating: Teen

Fallout 3: Mothership Zeta

3 stars

The fifth, and apparently final, piece of downloadable content for "Fallout 3," "Mothership Zeta" has the player's character abducted by the strange aliens whose technology can be found in a few places in the Capital Wasteland.

After an unpleasant-looking medical experiment, the player wakes up in a cell with another human prisoner, who comes up with a plan to escape. From there, the goal is to get to the bridge of the ship and defeat the alien commander with the help of other abductees, some of whom have been onboard a long, long time.

This expansion is similar to the more action-oriented "Operation: Anchorage" one – there's a lot of fighting, alien technology to pick up and new foes to destroy with it. It's not the best of the added content, but the spaceship environment is all new, and the ray guns are pretty neat.

Microsoft Xbox 360 (Xbox Live Arcade download), PC; $10 (800 Microsoft Points) • Age rating: Mature

– Justin Hoeger

Game Day: Here comes the fun …

Posted on Sep 11, 2009 03:00:00 AM

Meet the Beatles, from their early days throughout the band's career, in "The Beatles: Rock Band" video game.

As remastered Beatles box sets arrive in stores this week, so does the first video game based on the legendary rock group's repertoire: "The Beatles: Rock Band." The game is available on its own or in a limited-edition bundle that comes with several Beatles-theme "Rock Band" instruments.

This isn't the first rhythm game to focus on a single band. Aerosmith and Metallica have been the subjects of "Guitar Hero" releases. But those games included songs by groups other than their stars.

"The Beatles: Rock Band" has 45 songs, and while that's a smaller number of tracks than last year's "Rock Band 2" or the recently released "Guitar Hero 5," the track list concentrates exclusively on the Fab Four's music.

This version of "Rock Band" offers a Quickplay mode, a new Story Mode that has the player charting a course through the band's years of success, Chapter Challenges for completed story segments and several multiplayer modes. There aren't any costumes to buy or characters to customize, but getting high star ratings in the Story Mode unlocks photos of the band, and each chapter is preceded by a neat movie sequence.

Here's the thing: Those particulars don't really matter. What matters about "The Beatles: Rock Band" is in the title: It lets anyone who can pick up the guitar controller join one of the greatest rock bands that ever was. Get a group of players together, hook up extra microphones to sing in three-part harmony, and everyone's a Beatle. (The game's training mode allows separate vocal parts to be isolated for practice runs.)

The available tracks range from pop hits such as "Twist and Shout," "Paperback Writer" and "Can't Buy Me Love" to later recordings such as "Come Together," "Helter Skelter" and "Dear Prudence." More tracks are planned for release as downloads, including the remaining songs from the "Abbey Road," "Rubber Soul" and "Sgt. Pepper's Lonely Hearts Club Band" albums.

The band's experimentations require some compromises: For example, several songs don't have guitar parts, and the player instead stands in for a cello or a sitar. It works, though – trying to keep up with the string arrangements of "I Am the Walrus" is just as entertaining as shredding through "I Me Mine."

The game looks great within the confines of the "Rock Band" formula, and the sound quality is exceptional.

Game Day: Picks and Pans

Posted on Sep 11, 2009 03:00:00 AM

Metroid Prime Trilogy

3 1/2 stars

The three "Metroid Prime" games have been packaged together, and the first two updated for Wii, in this compilation.

"Metroid Prime" and its first sequel, "Echoes," have been given the widescreen treatment as well as the motion-sensitive controls from "Metroid Prime 3: Corruption." The reward token system from "Corruption" has also been expanded to the earlier games.

All three play in a similar way, with bounty hunter Samus Aran scanning her environment for clues, battling Space Pirates and other creatures, and solving numerous puzzles and challenges on her way to the end. The first "Prime" is still the best, with the most useful array of special items and weapons, and the most interesting world to explore, but the other two are quite good as well.

Newcomers shouldn't expect run-and-gun game play despite the first-person perspective; the focus is on exploration and discovery, as it is in all "Metroid" games so far.

Nintendo Wii; $49.99 • Age rating: Teen

Fallout 3: Mothership Zeta

3 stars

The fifth, and apparently final, piece of downloadable content for "Fallout 3," "Mothership Zeta" has the player's character abducted by the strange aliens whose technology can be found in a few places in the Capital Wasteland.

After an unpleasant-looking medical experiment, the player wakes up in a cell with another human prisoner, who comes up with a plan to escape. From there, the goal is to get to the bridge of the ship and defeat the alien commander with the help of other abductees, some of whom have been onboard a long, long time.

This expansion is similar to the more action-oriented "Operation: Anchorage" one – there's a lot of fighting, alien technology to pick up and new foes to destroy with it. It's not the best of the added content, but the spaceship environment is all new, and the ray guns are pretty neat.

Microsoft Xbox 360 (Xbox Live Arcade download), PC; $10 (800 Microsoft Points) • Age rating: Mature

– Justin Hoeger

Game Day: Not just cloning around

Posted on Sep 4, 2009 03:00:00 AM

For a game that consistently shows up on best-games-ever lists and fond retrospectives of mid-'90s classics, "Super Metroid" has surprisingly few direct imitators apart from the last decade's "Castlevania" games.

But now there's one more, and "Shadow Complex" is a darn good "Super Metroid" clone.

The hero of the game is Jason Fleming, who gets drawn into a struggle for survival when his outdoorsy date, Claire, is captured by soldiers from the sprawling base built into the caves she and Jason are exploring. What starts as a plan to rescue Claire turns into a full-on battle against a legion of goons.

The game ties into Orson Scott Card's novel "Empire," about a second American civil war. The villains here are the same as in the book, a radical leftist group called the Progressive Restoration. But politics aren't on display here – to a player going into "Shadow Complex" blind, the Restoration forces are just the latest in a long, long line of faceless video game goons.

Jason starts out with climbing tools for hanging onto walls, and he soon finds a pistol. As he explores the sprawling Restoration complex, he'll find more powerful guns as well as several special weapons useful for combat, exploration and opening up new passageways.

Access to new areas is carefully blocked off by color-coded barriers that can only be destroyed with the right weapon.

Jason also discovers a suit of high-tech armor and several attachments for it, such as double- and triple-jump modules, a grappling hook and a sound-barrier-shattering speed booster that allows him to run through barriers.

The base is also littered with modules that increase his ammo for each special weapon, as well as boosters for his health and armor, and several bars of gold and card keys that unlock secrets.

Aside from his equipment, Jason also levels up periodically, gaining boosts to his accuracy, precision and stamina. His empowerment is gradual but significant, and by the end of the game he's all but unstoppable.

Not that the Restoration won't try. Enemies are numerous, ranging from small robots and low-level soldiers to heavily armored shock troops and massive walking tanks.

The game looks great – though it plays in two dimensions, the environments are in 3-D and enemies frequently attack from the background.

PICKS AND PANS

Wolfenstein

3 stars

The "Wolfenstein" shooter series has been dormant (aside from an iPhone RPG) since 2003's "Enemy Territory." The series' latest revival brings back B.J. Blazkowicz to battle the Nazis and foil their supernatural plans. And this new "Wolfenstein" is a good-looking, solid shooter.

The Nazis have discovered a strange artifact in an archaeological dig outside Isenstadt, the town that serves as a hub for the game's levels. B.J. is able to steal the artifact and use it for himself, so aside from World War II-era weapons, he'll have access to several mystical powers – slowing down time and seeing into the alternate dimension of the Veil, for starters.

He'll also pick up some exotic experimental devices the Nazis have devised, and he can use money he finds and earns to upgrade his weapons in Isenstadt's black market.

The online component of the game offers players a choice of three character classes – soldier, medic or engineer – each of which can be upgraded with cash earned through play. The three classes have their own specialties, weapon sets and Veil powers to learn.

PC, also for Microsoft Xbox 360, Sony PlayStation 3; $49.99 ($59.99 for consoles) • Age rating: Mature

Groovin' Blocks

3 stars

Pretty much a cross between the puzzle games "Columns" and "Lumines," "Groovin' Blocks" is an entertaining puzzle game that's easy to, well, groove to.

Vertical clusters of three blocks drop down from the top of the screen; players can change the blocks' order as desired to make groups of like colors, which will dissolve and provide points when there are enough of them connected.

But there's a trick to getting high scores: Pressing down will speed up the blocks' drop and set them in place instantly, and doing this in time with the music (and its visual indicators) will make the blocks worth more and increase the score multiplier. A level lasts only as long as its song does, and the tempo can change several times per track, so players must work fast and pay attention to the beat if they hope to rack up high scores.

"Groovin' Blocks" started out as a WiiWare offering; this version features new levels and songs.

Nintendo Wii; $19.99 • Age rating: Everyone

– Justin Hoeger

Game Day: Not just cloning around

Posted on Sep 4, 2009 03:00:00 AM

For a game that consistently shows up on best-games-ever lists and fond retrospectives of mid-'90s classics, "Super Metroid" has surprisingly few direct imitators apart from the last decade's "Castlevania" games.

But now there's one more, and "Shadow Complex" is a darn good "Super Metroid" clone.

The hero of the game is Jason Fleming, who gets drawn into a struggle for survival when his outdoorsy date, Claire, is captured by soldiers from the sprawling base built into the caves she and Jason are exploring. What starts as a plan to rescue Claire turns into a full-on battle against a legion of goons.

The game ties into Orson Scott Card's novel "Empire," about a second American civil war. The villains here are the same as in the book, a radical leftist group called the Progressive Restoration. But politics aren't on display here – to a player going into "Shadow Complex" blind, the Restoration forces are just the latest in a long, long line of faceless video game goons.

Jason starts out with climbing tools for hanging onto walls, and he soon finds a pistol. As he explores the sprawling Restoration complex, he'll find more powerful guns as well as several special weapons useful for combat, exploration and opening up new passageways.

Access to new areas is carefully blocked off by color-coded barriers that can only be destroyed with the right weapon.

Jason also discovers a suit of high-tech armor and several attachments for it, such as double- and triple-jump modules, a grappling hook and a sound-barrier-shattering speed booster that allows him to run through barriers.

The base is also littered with modules that increase his ammo for each special weapon, as well as boosters for his health and armor, and several bars of gold and card keys that unlock secrets.

Aside from his equipment, Jason also levels up periodically, gaining boosts to his accuracy, precision and stamina. His empowerment is gradual but significant, and by the end of the game he's all but unstoppable.

Not that the Restoration won't try. Enemies are numerous, ranging from small robots and low-level soldiers to heavily armored shock troops and massive walking tanks.

The game looks great – though it plays in two dimensions, the environments are in 3-D and enemies frequently attack from the background.

PICKS AND PANS

Wolfenstein

3 stars

The "Wolfenstein" shooter series has been dormant (aside from an iPhone RPG) since 2003's "Enemy Territory." The series' latest revival brings back B.J. Blazkowicz to battle the Nazis and foil their supernatural plans. And this new "Wolfenstein" is a good-looking, solid shooter.

The Nazis have discovered a strange artifact in an archaeological dig outside Isenstadt, the town that serves as a hub for the game's levels. B.J. is able to steal the artifact and use it for himself, so aside from World War II-era weapons, he'll have access to several mystical powers – slowing down time and seeing into the alternate dimension of the Veil, for starters.

He'll also pick up some exotic experimental devices the Nazis have devised, and he can use money he finds and earns to upgrade his weapons in Isenstadt's black market.

The online component of the game offers players a choice of three character classes – soldier, medic or engineer – each of which can be upgraded with cash earned through play. The three classes have their own specialties, weapon sets and Veil powers to learn.

PC, also for Microsoft Xbox 360, Sony PlayStation 3; $49.99 ($59.99 for consoles) • Age rating: Mature

Groovin' Blocks

3 stars

Pretty much a cross between the puzzle games "Columns" and "Lumines," "Groovin' Blocks" is an entertaining puzzle game that's easy to, well, groove to.

Vertical clusters of three blocks drop down from the top of the screen; players can change the blocks' order as desired to make groups of like colors, which will dissolve and provide points when there are enough of them connected.

But there's a trick to getting high scores: Pressing down will speed up the blocks' drop and set them in place instantly, and doing this in time with the music (and its visual indicators) will make the blocks worth more and increase the score multiplier. A level lasts only as long as its song does, and the tempo can change several times per track, so players must work fast and pay attention to the beat if they hope to rack up high scores.

"Groovin' Blocks" started out as a WiiWare offering; this version features new levels and songs.

Nintendo Wii; $19.99 • Age rating: Everyone

– Justin Hoeger